Firas Talaat Hussain
The problem of this study lies in the fact that the students who were accepted from middle schools to vocational secondary schools for sports sciences are considered a modern educational environment for them, and this causes dispersion and a decrease in the difficulty of using special educational methods for the type and age level of students, through which it helps to know the effect of transferring learning for some movements of the long jump and triple jump, whether negatively, positively or zero, through which it reflects in the students’ arrival to the required educational level, as this study aims to determine how educational games affect students' ability to transfer knowledge and improve their performance in the long and triple jumps. Since the experimental approach is the most suitable for obtaining the results, the researcher employed it. The research community consisted of vocational secondary schools for sports sciences students, totaling (85) students from the original community, and a group of students was excluded to conduct the exploratory experiment on them. The researcher also conducted pre- and post-tests on the study population, and the results showed among the members of the two experimental groups the presence of learning for the two activities, in addition to enhancing the effect of transferring learning in a positive way for the two groups that used educational games. Given these findings, the researcher recommended the necessity of emphasizing the adoption of modern educational games by using them in learning and transferring learning within the curriculum lessons in vocational secondary schools for sports sciences. In schools in general, due to its important role in students' educational process.
Pages: 130-139 | 370 Views 114 Downloads